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The Coca-Cola Company has been in virtual worlds for several years - from Coke Studios, to World of Warcraft, to CC Metro, to Habbo Hotel, Coke has been exploring virtual space alongside its consumers. However, it was Coke's entry into Second Life in 2007 that drew mass media attention - Second Life's openness to user-generated content, and Coke's openness to what residents were already doing with the brand led many to take notice. From the contest's inception through the winning entry's unveiling, Coca-Cola collaborated with residents in determining the concept, publicizing the entry period, judging the entries, and building the final winning entry to give back to the community. Read more about the contest specifics, judges, musical artists, and the Magic Coke Bottles that are now being brought across Second Life by residents in the links below.

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